What is the Game Developer License?
With a game developer license, customers can license our content for use in 3D games. Normally our content is only available for 2D use in games (backdrops, sprites, videos, etc.). Any of our custom content* is available for licencing in games at slightly higher prices than the conventional store prices.
Customers will need to do extra work in order to make them game ready. This may include decimation, triangulation, culling, texture work, and rigging. DAZ 3D has a set of tools to automate most of this process, and make the process easier.
Content sold under a developer license is still under our original End User License Agreement, or EULA. A new EULA has been written that applies to all content sold in the Developer Store, and this new Real Time License lays out your rights and responsibilities for all game content you ship with your games and applications.
Developer licenses are available as Single-use and Multiple-use. If you are planning to use the model or content in only one project or game you can purchase the Single-use license. If you are planning to use the model in two or more projects purchase the Multiple-use license.
Prices can be estimated as follows:
- Single-use Game Developer License = Standard Product Price (excluding sale price) x 2.75
- Multi-use Game Developer License = Standard Product Price (excluding sale price) x 5
*Content that is made as add-ons for other merchant's content is not included.
For any enquiries regarding use of our content in game development, please feel free to contact us.
When would I require a Game Developer License?
You would require a Game Developer License if you wish to include 3D content from one of our products in your game. This specifically refers to the 3D geometry or mesh.
Any 2D content, like backdrops, image sprites and video sequences are covered under our standard license and don't require a developer license.
Doesn't the 3D Universe Terms of Use prohibit the use of 3D Universe models in games?
3D Universe has introduced special licensing that is available for all 3D Universe custom content which includes distribution rights within projects like games and simulations.
I am using prerendered 2D renders or "sprites" in my game - do I need a Game Developer Licence?
All of the content available at the 3D Universe Store is covered by the standard Terms of Use which allows 2D renders including sprites as well as rendered animations or movies. Therefore you do not need a Developer license for 2D sprites or videos.
If I have already purchased 3D Universe models under the standard license can I upgrade the license to a developer license?
No. You would need to purchase a new developer license.
Which developer license should I buy?
Developer licenses are available as Single-use and Multiple-use. If you are planning to use the model or content in only one project or game you can purchase the Single-use license. If you are planning to use the model in two or more projects purchase the Multiple-use license.
Can I upgrade my single-use license to a multiple-use license?
Yes. Please contact us regarding your license upgrade requirement.
Can I sell a game that uses your content?
Yes, as long as you have the correct game developer license for all 3D Universe content included in the game.
Do I have to pay royalties to use 3D Universe models in my games?
No. As long as you have purchased a Game Developer License for all 3D content included in your game, the Developer License Terms of Use grant a royalty-free license.
If my game that uses your products is free, do I still need a developer license?
Yes. You still need a Developer License for any 3D content or assets that will be included in the game. The standard Terms of Use do NOT grant those rights.
Are 3D Universe models not too high in polygons to be used in games?
Several tools are available to help reduce high polygon models. Available separately or in the Game Developer Kit, Decimator for DAZ Studio allows users to reduce the number of polygons in any given model or combination of models.
Aren't 3D Universe textures too big and high resolution to be used in games?
Some models contain too many textures or textures that are too large to be used efficiently in game engines. Texture Atlas for DAZ Studio allows users to combine textures into a single texture atlas image and scale the image down to a size that can be easily incorporated into popular game engines.
Can I take 3D Universe models into other 3D applications and modify them further?
Yes, DAZ Studio supports a number of export options including .fbx, .obj and .daz (COLLADA).
Can I modify the models and use them in my game?
Yes. 3D Universe models can be modified and customized to fit the user's requirements. You would still require a Game Developer License for any 3D content used in your game.
Can I resell the modified versions of your models?
No. The 3D Universe End User License Agreement expressly prohibits the resale of 3D Universe models without the express written consent of 3D Universe.
Can I sell the models or pieces of the models as virtual goods within the game?
No. The 3D Universe End User License Agreement expressly prohibits the resale or redistribution of 3D Universe models without the express written consent of 3D Universe.