Q.
Doesn’t the 3D Universe Terms of Use prohibit the use of 3D Universe models in games?A. 3D Universe has introduced special licensing that is available for all 3D Universe custom content which includes distribution rights within projects like games and simulations.
Q. What if I am using 2D renders or “sprites” in my game?
A. All of the content available at the 3D Universe Store is covered by the standard
Terms of Use which allows 2D renders including sprites as well as rendered animations or movies. Therefore you do not need a Developer license for 2D sprites or videos
Q. If I have already purchased 3D Universe models under the standard license can I upgrade the license to a developer license?
A. Not at this stage. You would simply purchase a new license.
Q. Which developer license should I buy?
A. Developer licenses are available as “Single-use” and “Multiple-use”. If you are planning to use the model or content in only one project or game you can purchase the “Single-use” license. If you are planning to use the model in two or more projects purchase the “Multiple-use” license.
Q. Can I upgrade my single-use license to a multiple-use license?
A. Not at this stage.
Q. Can I sell my game?
A. Yes.
Q. Do I have to pay royalties to use 3D Universe models in my games?
A. No. The Developer License Terms of Use grant a royalty-free license.
Q. If my game is free do I still need a developer license?
A. Yes. You still need a Developer License for any content or assets that will be included in the game. The standard Terms of Use does NOT grant those rights.
Q. Aren’t 3D Universe models too high in polygons to be used in games?
A. Several tools are available to help reduce high polygon models. Available separately or in the
Game Developer Kit,
Decimator for DAZ Studio allows users to reduce the number of polygons in any given model or combination of models.
Q. Aren’t 3D Universe textures too big and high resolution to be used in games?
A. Some models contain too many textures or textures that are too large to be used efficiently in game engines. The
Texture Atlas for DAZ Studio allows users to combine textures into a single texture atlas image and scale the image down to a size that can be easily incorporated into popular game engines.
Q. Can I take 3D Universe models into other 3D applications and modify them further?
A. Yes. DAZ Studio supports a number of export options including .bvh, .obj and .daz (COLLADA). FBX export is supported through the
FBX Plug-in for DAZ Studio.
Q. Can I modify the models and use them in my game?
A. Yes. 3D Universe models can be modified and customized to fit the user’s requirements.
Q. Can I resell the modified models?
A. No. The 3D Universe
Terms of Use expressly prohibits the resale of 3D Universe models without the express written consent of 3D Universe.
Q. Can I sell the models or pieces of the models as virtual goods within the game?
A. No. The 3D Universe
Terms of Use expressly prohibits the resale of 3D Universe models without the express written consent of 3D Universe.