Log In
Purchase our content from one of the following online 3D partners:

Modeling a Toon Rabbit in LightWave (Part 1)
March 12, 2012
Modeling
 
LightWave
 
Making-Of
 
Video
 
3
1975
0
article_thumb
In Part 1 of this article series, I will be modeling the head of a cartoon rabbit in LightWave. The video is basically a slideshow of the steps taken.

Skill level: moderate
Time Taken: about 30 minutes


Here's a video slideshow of the process. For a detailed look at the process, see below...



And here's the steps we took to get to our final model...

As I usually do when modeling a character - I start with modeling the head, and I start that with a lowly box sliced a couple times...



I do a couple of adjustments to approximate the shape of the final head I'm aiming for...



More loops added, and more pushing and pulling to define the shape (do you see the rabbit yet?)...



More detailing on the cheeks and converted it to a sub-division model...



More definition on muzzle, and started extruding out the nose...



More detailing on the nose, and created bottom jaw...



Mouth defined...



Eye socket area extruded to create round eye shape...



Creating detail around eye socket...



Ears created by more extruding...



Detail added to ear...



Eyeballs created on a new layer, and placed in correct position...



Eye sockets adjusted to fit eye nicely...



Loops added around eye socket to create eyelids. Material colors added to differentiate various elements...



Creating teeth on new layer. Once again, I start with a simple box...



Teeth detailed and mirrored...



Teeth in place, a few mesh cleanups...



Hair tufts and other details added. Basic head complete for now...



Share this article


3 people like this article - login to like this article

No comments posted - login to post your comment


Want to do more?
Game Developers

Want to include our products in your game? Find out how about single and multi game licensing options.

Learn More
Making-Of Videos

Browse our Making-of Posts and Videos to see how we do what we do from modeling to rigged figure.

Learn more
Frequently Asked Questions

Have a question for us? Browse our FAQ section and see if it is already answered.

Learn More

End User License Agreement    Site Privacy    Help    Contact Us